Saturday, August 1, 2015

NHL 16 EASHL Beta OT Where No Progression Is Better Than Nothing





This is the thread to discuss the NHL 16 EASHL Beta and coordinate teaming up for both PS4 and Xbox One

WHEN DOES THE BETA START AND END?
Starting July 30 until August 7.

***BETA IS NOW AVAILABLE ON PS4 & XB1
THE DL LINK CAN BE FOUND ON THE HOME SCREEN IN NHL15***



HOW DO I GET IN?
The NHL 16 EASHL beta is available to NHL 15 owners.

For players who own NHL 15 on either Xbox One or PlayStation 4
Jump into NHL 15 starting July 30 and you’ll see a new panel in the main menu hub to download the NHL 16 EASHL Beta. NHL 15 is required to access the beta initially, but is not required after you have successfully downloaded as the beta will be accessibly directly from your console hard drive.

For players who own NHL 15 on either Xbox 360 or PS3
If you’ve upgraded to a new console, you have a chance to get access to the NHL 16 EASHL Beta. If selected, you will receive a beta access code via your EA Account email on July 30 which can then be redeemed on either an Xbox One or PlayStation 4 (access code platform determined based on your previous console preference). If you haven’t opted in to receive emails from EA SPORTS NHL, change your preferences at the following link: https://www.easports.com/nhl/contact-preferences. Sign up before July 25, 11:59 AM PT for a chance to be eligible to receive a code. Limited quantities available.



BETA GAME MODE INFO
Beta only includes EASHL, you cannot play any other game modes
You can only play EASHL by creating or joining a club, there are no Drop-In games



WHATS NEW?

#1 - NO CREATED PLAYER PROGRESSION
You no longer accrue XP to gain increased attributes for your player. Instead EA has setup "builds" you can choose from with all of the player types from the old EASHL that have set attributes that do no change. All builds apparently have the same speed, acceleration and agility states to even the playing field. You can still custom your player's appearance and gear, but no changing attributes.

Here is EA's PR fluff about this:



What we learned through research and fan feedback is that fans wanted an even playing field so that team and player skill would be the determining factor in who wins hockey games. With the new EASHL, we’re removing the progression grind, which many of you told us created an unbalanced online experience, in favor of a new player class system. You now choose to play as specialized player classes that have their own strengths and weaknesses. Player skill and your ability to play as a team will now be the determining factor in who wins and loses hockey games

#2 - GOALIE CONTROLS & ANIMATIONS HAVE BEEN OVERHAULED
Goalie controls and animations have been updated. Canned desperation save animations have apparently been tuned down or removed. There is more risk reward to and how aggressively you choose to move laterally. New post controls have been added for standing up and down low.
Watch this video for details about changes to goalies: https://youtu.be/ASIzwF2rv0I




#3 - SKATING & PUCK PICKUP IMPROVEMENTS
Strafing has been improved which helps walking the blue line, dancing behind the net and other situations. New animations and logic have been added to help you more seamlessly pickup loose pucks or receive passes and keep your momentum going.
Watch this video for more details about these new gameplay improvements https://youtu.be/0rqbrM82MvY

#4 - BODY CHECKING & INCIDENTAL COLLISIONS HAVE BEEN TONED DOWN
Body checking in NHL15 resulted in too many way over the top animations so more variety has been added with more glancing type hits that can happen now. NHL15 was plagued with too many instances of incidental contact where players barely touched each other resulting in demolition derby-like gameplay in the OTP mode added to NHL15. This has apparently been tuned from the last hands on session from the GameChangers.

#5 - NO CUSTOM JERSEYS IN EASHL
You can only choose team jerseys and can no longer make your own.

#6 - EASHL PLAYOFFS ARE BACK TO MONTHLY
No more weekly playoffs, they happen once a month now





EASHL PLAYER CLASSES

SNIPER
Strengths:
The perfect class for when you need some scoring touch inserted into your lineup.
Snipers have strong shooting abilities.

Weaknesses:
Lack physical strength and will depend on teammates to create space and scoring chances.
Below average defensive skill.

POWER FORWARD
Strengths:
Excellent balance and strong on the puck. An effective player class for those who use the cycle game.
A physical player that uses strength to open space for other teammates.
Heavy slap shot.

Weaknesses:
Average shot accuracy.

PLAYMAKER
Strengths:
Top-end passing skill. The best choice for the EASHL player who likes to set up their teammates and create scoring chances.
Good puck control helps this class keep possession of the puck while teammates look to get open for a scoring chance.

Weaknesses:
Lacks physical strength and can get knocked off the puck by stronger opponents.
Average shot accuracy.
This class should always look to make the pass before shooting.
Average defensive skills.

GRINDER
Strengths:
High rated physical skills.
This class works well for players who like to engage in the physical side of the game – including puck battles, shot blocking or deliver crushing hits.
With a strong hand-eye rating, this class will have a higher chance at deflections in front of opposing goalies.

Weaknesses:
Below average shooting and puck skills.
Needs to keep things simple on the offensive side of the puck.

ENFORCER (FORWARD)
Strengths:
An imposing force with top rated physical skills. Can easily knock the puck off opponents by using checking skills.
Top rated fighting skills that can help energize the team.

Weaknesses:
Poor shooting and puck skills.
Strong but not skilled.

TWO-WAY FORWARD
Strengths:
Has elements of both a playmaker and a grinder.
An excellent player class for those who deploy a balanced attack strategy.
Uses defensive skills to win puck battles and create turnovers which help the team in the transition game.
Good passing skills which allow this class to set up teammates.

Weaknesses:
Good transition game but doesn’t excel on the offensive side of the puck compared to other classes.
This class needs to keep their play simple on offense as they lack deking ability




TWO-WAY DEFENSEMAN
Strengths:
This class provides a good balance of offense and defense from the blue line.
They are an excellent player class for those who deploy a balanced attack strategy.
Good at the transition game causing turnovers and getting a solid first pass out of the defensive zone.

Weaknesses
Average shooting.
Average puck control

OFFENSIVE DEFENSEMAN
Strengths:
A good choice for those who want to generate offense from the back-end or are looking for a power play quarterback.
Great shooting accuracy from the point.
Great passing in all situations.

Weaknesses:
Lack physical skills on offense and can get knocked off the puck more easily than the average player class.
Lacks physical skill on defense and will have trouble stopping opponents along the boards or in front of the net.

DEFENSIVE DEFENSEMAN
Strengths:
The perfect choice for when you want to shut down your opponent.
High rated physical and checking attributes.
Heavy shot from the point

Weaknesses:
Average puck skills. This class can make simple breakout passes, but don’t expect them to act as a playmaker.
Low shooting accuracy.

ENFORCER (DEFENSEMAN)
Strengths:
An imposing force with top rated physical skills. Can easily knock the puck off opponents by using checking skills.
Top rated fighting skills that can help energize the team.

Weaknesses:
Poor shooting and puck skills.
Strong but not skilled.




BUTTERFLY GOALIE
Strengths:
Covers the bottom part of the net utilizing the popular butterfly style.
Strong rebound control.

Weaknesses:
More vulnerable to high shots going into the top corners.

STAND-UP GOALIE
Strengths:
A style that might be rare in today’s game, but could be extremely effective in EASHL.
Covers the top part of the net more effectively.
Can see over screens with a higher vision rating.
Strong passing and puck playing ability that can help your team breakout of the defensive zone.

Weaknesses:
More susceptible to low shots that go along the ice.

HYBRID GOALIE
Strengths:
Average goalie skill across the board.
This goalie class is perfect for the player that like to mix up their playing style as the game goes on.





BETA CLUB SETUP/CONTACTS
XB1 CLUB
Name = Napalmpom
Abbreviation = NPP
Owner XBL GT = shawnoftheshred

PS4 CLUB
Name = Beta Late Then Neva
Abbreviation = GAF
Owner PSN ID = TheVisualizer

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