"Star Citizen" has been hampered in the recent months by problems. They have been fairly successful prior to that, but in recent times, their progress halted with $80 million player and pledge support.
While that's not exactly bad, this Gamers Nexus report has Chris Roberts explaining what has been happening to the game. Technical challenges are expected to any new addition to any game, and "Star Citizen" isn't free of that, according to Roberts. He is specifically talking about the FPS module which so far has been the most challenging of all "Star Citizen's" modules combined.
The challenges, according to the article, have been enough to push back the release of the module. Understandably, Chris Roberts doesn't want to release a buggy game to the public, hence the delay of the module.
Chris Roberts further explained in this Youth Health Mag report that "Star Citizen" is not a replica of something that has been done before. It is a game that's supposed to be unprecedented.
This remark was in response to some fans demanding to be informed about the release of the game. Chris Roberts came to the rescue because, according to him, it appears that fans have become "scared" and wanted to receive "something (they have) seen before," hence their hesitance to back the game.
"Star Citizen" appears to be still unfazed with the delay and the fan backlash. Seemingly true to their effort of creating something that hasn't been done before, they are tweaking the FPS module—along with the other modules—to deliver a product that is every bit as creative and as unprecedented as Chris Roberts has promised to deliver.
"Star Citizen," in its entirety, seems to be headed to a release sometime in 2016
No comments:
Post a Comment