Monday, August 10, 2015

Need For Speed Developer Explains Why The Racer Will Require An Internet Connection




If you weren’t a fan of Need For Speed: Rivals’ pesky online component, you might not be overjoyed to find out this year’s Need For Speed reboot will require an internet connection at all times. Need For Speed developer Ghost Games confirmed as much a little while ago, but now it’s given its reasons why.

Attempting to play Need For Speed offline means the game won’t start, but executive producer Marcus Nilsson reckons it’s all worthwhile to make use of the game’s Autolog feature, and in particular for sharing in-game Snapshots to boost player progress.



"We’ve been pretty big with Autolog throughout the years and, as we know, it’s a really powerful feature," said Nilsson during an interview "This time around we’re going to give it more of a human voice. It will treat your friend’s play as if it is part of the narrative experience."

The Snapshot system is central to this. Need For Speed will automatically take pictures of integral moments in the game, which can then be sent out to the wider Need for Speed network, where other racers can like them. The ‘likes’ are then converted into currency for your playthrough.

Sounds, erm, hideous. It’s Ghost Games and EA dipping its toes ever deeper into social media-like integration, with players rewarded for online activity. Here’s hoping the currency component isn’t integral to progression in Need For Speed.


Need For Speed is racing onto store shelves on November 3rd, for PC, PlayStation 4 and Xbox One.

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